Counting 65025–65536 in Kast, the last part of the design space.
Counting 1025–1536 in Kast.
Counting 513–1024 in the Kast design space, using the same code as in my previous post.
Counting 0–512 in the Kast design space. (I’ve noted before that the space can handle counts up to 65535, but sadly, my system memory isn’t as accommodating.) In this version, the Python code uses fills and strokes to indicate continuous solids and faces. Two weeks of (non-continuous!) work later, with lots of coffee, writing, drawing, and using paper cubes to model the steps the code was making along the way, it’s done. And the model behind the code is generalizable, so I could generate counts for an n × n × n design space.
This branch of my ongoing Kast project was inspired by seeing images of SPIN Studio’s Concrete Outline on the mylar slipcover of their first issue of Adventures In Typography (published by Unit Editions). I thought it should be possible to write code to make forms like those, and I had a project ready to try it out on.
The point of this coding—besides learning Python and making interesting images—is ultimately to plan further paper and rendering projects. The code will let me model quickly all the possibilities for the design spaces I have in mind.
First cut at an explanation for Kast, the typeface system behind all those paper photos I’ve posted.
Counting 0–512 in binary with Kast’s design space. Kast’s letterforms are based on the isometric projection of shaded virtual cubes stacked on a 3d grid with 2 × 2 × 4 = 16 cells. I’m using Python to map and document all the possible configurations of cubes in the grid (‘physically’ possible and impossible alike) by counting through the grid in binary (a cube can be absent=0 or present=1 at each position in the grid). I’ll eventually print the configurations and use what I learn from the process and documentation to plan paper and digitally-rendered constructions.
Accordion-folded book, 3 × 12in. A fifty-foot long timeline with four dates: the date the Earth formed (ca. 4.5 billion years ago), the date of the earliest sign life on Earth (ca. 3.7 billion years ago), the date of the earliest remains of anatomically modern humans (ca. 195,000 years ago), and my birthday.
Typeface created as an example for students in my introduction to type for non-(graphic design) majors course to introduce them to their modular typeface project. Right at the cusp of nonlegibility on purpose, to encourage them to push their concepts as far as they can first before pulling back in revisions. Sketched in Illustrator first, then refined in Fontstruct.
Ambicons is a card game designed for undergraduate design students.
There are three kinds of cards: symbol cards, concept cards (single or contrasting pair), and modifier cards. After dealing symbol cards to players the dealer turns over a concept card. Players use as many or as few symbols in their hand to represent that concept. A modifier cards might require players to use only one symbol, to incorporate a shared symbol drawn from the unused symbols stack, or to propose two separate solutions. Players then argue for their choice to the dealer, who chooses the best option.
The game rewards imagination, conceptual flexibility, and the ability to articulate reasons for one’s choices. The point is to help students get over proximity biases and rigidity in design problem-solving.
Cornered, a prototype for an original game I created in February/March 2013. Players use the die to set their first pieces, then take turns setting subsequent pieces until one player can no longer make a legal play.