Kast, redux: true isometric projections, in fields (2019)
I drew the initial versions of Kast with the sort of faux-isometric projection you can get using simple quadrille graph paper. In the fall of 2019 I finally redrew the outlines using a true isometric projection, where all three dimensional axes are equally foreshortened and at 120º to each other. I also drew a 2 × 2 × 3 version (to accompany the original 2 × 2 × 4 version), and for both, inverse versions (with virtual cubes where in the originals were spaces, and vice-versa) and reverse version (where the letters are drawn 180º from the original point of view).
The fonts are built in @roboFontEditor; they’re drawn with a Python script in @drawbotapp, and I made the fields in DrawBot as well. Text: ‘Italo Calvino Invisible Cities’ and the inscrutable writing from Jeff Vandermeer’s Annihilation.
I drew the initial versions of Kast with the sort of faux-isometric projection you can get using simple quadrille graph paper. In the fall of 2019 I finally redrew the outlines using a true isometric projection, where all three dimensional axes are equally foreshortened and at 120º to each other. I also drew a 2 × 2 × 3 version (to accompany the original 2 × 2 × 4 version), and for both, inverse versions (with virtual cubes where in the originals were spaces, and vice-versa) and reverse version (where the letters are drawn 180º from the original point of view).
The fonts are built in @roboFontEditor; they’re drawn with a Python script in @drawbotapp, and I made the fields in DrawBot as well. Text: ‘Italo Calvino Invisible Cities’ and the inscrutable writing from Jeff Vandermeer’s Annihilation.